![]() This should make traveling around the Underworld feel more clear cut and focused. Although in-universe everything could be explained away by the magic of mana and the mysterious nature of the Underworld, the reality is that we made some extensive revamps to the map terrain in places where we felt the terrain was too complex to traverse or otherwise confusing. Speaking of exploration, if you have played through the DLC before you might notice that the map looks different than it used to. This change should make the map more approachable as the player is able to see parts of the map earlier, helping to plan out your expeditions and explorations into the unknown. On that basis we have revamped the map layout and made some new additions.įirst of all, the Underworld now has three link tower areas instead of just one it had before. We received a huge amount of feedback concerning both the layout of the new map and about the general feel of it. The Underworld is quite a different beast when compared to the base game Island, both visually and in how the player traverses and explores the area. Some of these changes have already been deployed via hotfixes, but for clarity’s sake these will be highlighted as well.ĭo note that due to time constraints, this update will contain some new text strings that haven’t been localized yet to our other supported languages. I’ll go through some of the highlights of the update before posting the full changelog. While our coders have been hard at work squashing bugs and deploying hotfixes to common issues people were having with the release, our level designers started the process of making some sweeping changes to the DLC content. Reception for the DLC has been somewhat mixed, so we sat down with the team, put our thinking caps on and identified some key points where we could improve the overall experience. After releasing the Underworld DLC and the accompanying patch 1.1.0 out in the wild we have received a lot of feedback from you people, both positive and negative. Hello folks! It has been a busy couple of weeks here in 10tons offices.
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